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DoorVendor

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A member registered Jul 20, 2022

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I also just saw your reply, and hey, you fixed it! Good job!! The altrocity will be thoroughly missed and shall forever stay in my heart. 

This is such a charming game, incredible work for 48 hours! Very simple yet engaging!

I really enjoyed playing this game! While sometimes it didn't feel like dice were necessary to pass the level, they did make for a nice dynamic. With further development they could be proven to be essential. 

Also I really enjoyed art of this game, it looks incredible! Good job!

The music was incredible, I was jamming all the way through the game, it felt so good. Voice acting was very cool. 

The idea with timing is great (so you have to pay attention to both gameplay and a little sound of the blue dice) however the stakes weren't really that high, it felt like. Even if you didn't click in time nothing game changing happened. Maybe by making tougher punishments it will feel more engaging?

Still, had a lot of fun playing your game, well done!

Because my teammate already left a nice review I just wanted to add a bug that no one mentioned (I believe) and that is my personal favorite. If you go in and out of 'Credits' in main menu audio will duplicate (strangely only from second iteration). A few minutes of clicking in and out will make your ears bleed. A Godsend.

Also if one were to start the game while jamming to this absolute banger of a track the game will break. Sometimes. That's the only downside.

Unfortunately it didn't work on my computer :^(

This is a very interesting idea - and a nice memory exercise!

As it is a game is a bit hard without some paper beside you, so maybe adding a 'note' system in it would be beneficial? For example a place where player can write what they already know about a certain recipe, so that they don't have to hold all of this information in their head. That way adding other tarts won't kill the player. 

Though that does make for an easier gameplay. Perhaps restricting access to said notebook (making it possible to change written recipe only every couple orders or so, for example) will still leave some memorization up to player.

Though it was hard and required using brain (ugh!) it was a very unique and nice experience! Well done!

Oh this is such a nice game!

Probably my favorite from the whole jam so far, I had a blast playing it! The idea is brilliant, trying to balance your dicey dungeon-esque workers to get what you need and not overwhelm your table with useless resources is very neat and not as simple as it may seem. I love it!

One thing though is that sometimes when a card or a stack you want to get a hold of overlaps another card, when clicking on a overlapping area it drags not the stack but an amalgamation of latter and then some. I feel like when trying to grab a stack  it shouldn't consider dragging other cards. But other than that it's great!

I loved the colours and animation, amazing art, good job! Also well done with programming a second player! It felt like a fair match against them. 
I still don't entirely understand how to make events occur (they happened sometimes but I don't know why exactly). 
Still it's been nice to play your game!

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Thank you for your comment!

Highlighting or otherwise showing completed requirements is a wonderful idea! As for colours we'll probably tweak them some more to make them more distinguishable. Thank you again for playing (and good job, 15 orders is an admirable result)!

A very fun platformer, I especially enjoyed the double jump level, very clever! Also, incredible art, well done! 

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After only 30 minutes of playing I was able to get a second autoroll- wait.

But actually a very pleasing game! I really enjoyed how smooth everything was, well done!

I don't know if you know already, but counter glitches with big numbers (part of it moves to the next line) and sometimes price tags (the things above dice, I have no idea what to call them) appear upside down. But other than that it works beautifully!